The following was made for Into the Odd but you could apply it to any kind of dungeon game. Roll for the weapon type, and then for the description.
Weapon Type
1 Sling (d4)
2 Dagger (d4)
3 Spear (d6)
4 Staff (d6)
5 Mace (d6)
6 Bow (d6)
7 Short Sword (d6)
8 Hand Axe (d6)
9 Longsword (d8)
10 Battle Axe (d8)
11 Longbow (d8)
12 Polearm (d8)
Weapon Description
1 Inscribed
2 Practice
3 Crude
4 Sinister
5 Worn-Out
6 Foreign
7 Fancy
8 Ancient
9 Gigantic
10 Mediocre
Inscribed
The weapon has some kind of inscription on it. It could be meaningful, or total nonsense.
Practice
The weapon is for training purposes and is not meant to be lethal. The damage becomes d4 regardless of what kind of weapon it is.
Crude
The weapon appears to be crafted in a rush or by primitive methods. While it works just fine, it looks like a piece of junk.
Sinister
The weapon is scary looking, or has some kind of creepy decoration. You will spook commoners carrying something like this around.
Worn-Out
The weapon is a hand-me-down, was scavenged, or is otherwise very old and battered and it shows.
Foreign
The weapon came from another place, and looks kind of weird.
Fancy
The weapon is elaborately decorated. Worth double the asking price, but makes you a target of pick-pockets.
Ancient
The weapon is from another age, dug out of the ground of pilfered from ruins. Is of great interested to historians and collectors.
Gigantic
The weapon was crafted for a humongous person. Damage is considered to be die step higher, but only if you have 12 or more STR. Otherwise, all attacks are impaired.
Mediocre
Nothing special about this weapon at all.
Showing posts with label d&d. Show all posts
Showing posts with label d&d. Show all posts
Monday, March 5, 2018
Simple Weapon Table
Thursday, June 2, 2016
The Servant Weapons Pt. 1
Awakening
AKA: Sword of Awakening
Type: Sword +3
Supposedly crafted by a mad magician who wanted to be awake at all times to guard his secrets.
The wielder of Awakening has a 1 in 6 chance of actually being able to sleep or get the benefit of a long rest. 5 out of 6 times the weapon will unleash an otherworldly shriek directly into the wielder's mind in order to stir them awake. They suffer sleep deprivation as normal. If the wielder manages to go 11 days without sleep they simply die.
The sword has a bizarre effect against the undead who are typically immune to sleep spells. If at least one damage is dealt to an undead by Awakening, the undead must succeed in a saving throw or fall asleep.
Frozen Heart Slayer
Type: Sword +3
The original wielder died heroically, stabbing a frost giant from the inside after having their upper torso swallowed by the beast.
The wielder of Frozen Heart Slayer is always cold. Really really cold. While the cold is technically an illusion, the feeling is very real and can lead to sickness or death. If no attempt is made to ward off the cold (wearing multiple jackets, being near fire, etc.), every hour the wielder has a 1 in 6 chance of developing frostbite. This cold feeling will never leave, regardless of whether the user moves to a tropical island or falls into a volcano.
Attacks made by the Frozen Heart Slayer do not cause pain, and many will not even realize they have been harmed. If the wielder misses an attack with this weapon, the defender must succeed in a saving throw or suffer 1d6 cold damage as the breeze caused by the swing creates a deadly chill.
The Knives from Nowhere
Type: Knife +1
Nobody knows where these knives come from, because nobody knows where nowhere is.
If the wielder of this weapon is in need of a knife, they will find one--in their pocket, under a flower pot, behind somebody's ear. It doesn't really seem to matter. The knives eventually disappear after a minute or two if not being held. Supposedly they go back to nowhere.
When the wielder draws (summons/conjures??) a knife, there is a 1 in 6 chance that it will not be a knife. Roll on the table below to determine what appears.
1. A fish (type of fish decided by referee)
2. A fork or spoon (50/50 chance of either)
3. A scroll with an encouraging message.
4. A scroll with a disparaging message.
5. Any type of long slender vegetable (carrot, celery, etc.)
6. Literally just a handful of sticky honey.
AKA: Sword of Awakening
Type: Sword +3
Supposedly crafted by a mad magician who wanted to be awake at all times to guard his secrets.
The wielder of Awakening has a 1 in 6 chance of actually being able to sleep or get the benefit of a long rest. 5 out of 6 times the weapon will unleash an otherworldly shriek directly into the wielder's mind in order to stir them awake. They suffer sleep deprivation as normal. If the wielder manages to go 11 days without sleep they simply die.
The sword has a bizarre effect against the undead who are typically immune to sleep spells. If at least one damage is dealt to an undead by Awakening, the undead must succeed in a saving throw or fall asleep.
Frozen Heart Slayer
Type: Sword +3
The original wielder died heroically, stabbing a frost giant from the inside after having their upper torso swallowed by the beast.
The wielder of Frozen Heart Slayer is always cold. Really really cold. While the cold is technically an illusion, the feeling is very real and can lead to sickness or death. If no attempt is made to ward off the cold (wearing multiple jackets, being near fire, etc.), every hour the wielder has a 1 in 6 chance of developing frostbite. This cold feeling will never leave, regardless of whether the user moves to a tropical island or falls into a volcano.
Attacks made by the Frozen Heart Slayer do not cause pain, and many will not even realize they have been harmed. If the wielder misses an attack with this weapon, the defender must succeed in a saving throw or suffer 1d6 cold damage as the breeze caused by the swing creates a deadly chill.
The Knives from Nowhere
Type: Knife +1
Nobody knows where these knives come from, because nobody knows where nowhere is.
If the wielder of this weapon is in need of a knife, they will find one--in their pocket, under a flower pot, behind somebody's ear. It doesn't really seem to matter. The knives eventually disappear after a minute or two if not being held. Supposedly they go back to nowhere.
When the wielder draws (summons/conjures??) a knife, there is a 1 in 6 chance that it will not be a knife. Roll on the table below to determine what appears.
1. A fish (type of fish decided by referee)
2. A fork or spoon (50/50 chance of either)
3. A scroll with an encouraging message.
4. A scroll with a disparaging message.
5. Any type of long slender vegetable (carrot, celery, etc.)
6. Literally just a handful of sticky honey.
Friday, April 29, 2016
D66 Memory Loss Table
Any time a character takes a bump on their head, or eats a strange mushroom have the player roll d66 against this table to determine what they completely forget about.
11. dance
12. cook
13. what sneezing is
14. drink
15. eat
16. how babies are made
21. own name
22. name of relative
23. what acceptable speaking volumes are
24. where you are
25. where you came from
26. name of party member
27. what sounds animals make
28. how magnets work
29. how to tie knots
30. what the fog does
31. what love is
32. what babies are
33. what you look like
34. sing
35. what body parts are called
36. how swords work
41. how to walk
42. shaking hands
43. favorite food
44. darkest secret
45. how to put on pants
46. fire a bow
51. how many toes you have
52. your job
53. what music is
54. what the thurible does
55. why you hate this one person that you hate
56. the names of fruits
61. what farts are
62. how to throw things
63. how to read
64. what hugging is
65. fire
66. water
11. dance
12. cook
13. what sneezing is
14. drink
15. eat
16. how babies are made
21. own name
22. name of relative
23. what acceptable speaking volumes are
24. where you are
25. where you came from
26. name of party member
27. what sounds animals make
28. how magnets work
29. how to tie knots
30. what the fog does
31. what love is
32. what babies are
33. what you look like
34. sing
35. what body parts are called
36. how swords work
41. how to walk
42. shaking hands
43. favorite food
44. darkest secret
45. how to put on pants
46. fire a bow
51. how many toes you have
52. your job
53. what music is
54. what the thurible does
55. why you hate this one person that you hate
56. the names of fruits
61. what farts are
62. how to throw things
63. how to read
64. what hugging is
65. fire
66. water
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