Monday, August 23, 2021

Cyberpunk Name Generator

A lot of new games are coming out with tons of tables, but I can't help but make a new generator whenever I dip into a new genre. 

Here's my take on cyberpunk names: Console Crime Database.

I highly recommend using it alongside the Everyday Normal Name Generator for the more mundane characters to give the world a bit more texture. 

Monday, September 23, 2019

FASERIP for weebs

Okay, so I remade the FASERIP table using d66 (lower digit 10's) and monochrome black and white. I did this because most japanese tabletop rpgs use d6's only, and manga is published in black and white. Would anyone ever have a use for this? No more questions. Lets move on.

Full size image HERE

I'm working on an actual faserip inspired homebrew for my friends and I. It also uses a table but is much smaller and cute. Look forward to hearing no news about it for like 6 months.

Weeb Wolverine

Thursday, September 19, 2019

The Mystery of Everyday People

There were some criticisms of my old name generator. Some people said the names were 'unpronouncable' or 'completely useless.' I have taken this feedback and created a contemporary name generator. These names will work for your Unknown Armies, supers, or whatever modern games you're running. You're welcome.

 Everyday Normal Name Generator

Sunday, December 23, 2018

Delinquents Found Deep Within Dungeons Art Dump

I'm going to pretend the reason I haven't posted in so long is because I've been busy. I drew all this art a while back for an RPG book I've been working on but started brushing up to the limitations of MSPaint, so I'm starting from scratch with a tablet and Big Boy software or even (gasp) paper.

Wednesday, June 6, 2018

X-Men Campaign Part 2: Welcome to Doom

The strange setting of our final battle
Continuing our adventure, Cyclops hauls the battered Magneto out of the office building only to be accosted by a curious police officer. Cyclops, believing that he has convinced the officer to depart, turns his back only to be shot from behind. It is no police officer after all, but the evil mutant Mystique? In a flash of brilliance, Talia conjures a shield of water from a nearby cafe in order to create a shield. While this is effective, it is revealed that Mystique is not alone. A building crumbles, revealing Avalanche. During the commotion, the Blob and Pyro approach from behind. Destiny steps out of the shadows to join Mystique. Our heroes are surrounded.

The Brotherhood of Evil Mutants make their demands clear. Our heroes can forfeit Magneto... or their lives! During the discussions, Destiny is mysteriously yanked away. Our heroes refuse to yield, and all chaos breaks loose. Avalanche is knocked into a nearby store, Pyro attempts to gain the advantage of high ground but is dispatched just as easily, and the Blob rolls incredible poorly.

Mystique finds herself wrapped in webbing. Of course the one who neutralized Destiny is non other than your friendly neighborhood Spider-Man. The Blob is happy to continue fighting, but when Titania puts her claws to Mystique's neck he agrees to a mutual retreat.

Upon returning to the mansion, the Professor admits that he has released War-Weeb and Edgelord as they were under minor mind-control, trapped in a mental construct that forced their obsessions into action. Jellyburn, however, is under considerably more mental stress that is proving much harder to undo. He opts to beam everyone aboard the Starjammer where their physicia Sikarsky will be able to provide better care.

Our heroes are shocked to have been so casually whisked into space. They tell their parents all about it when they get the chance. Eventually, the girls are returned to Earth where their attempts to relax are interrupted by Beast, who advises that they could take the oppertunity to act like real superheroes.

Reluctantly, they agree to patrol around the city solving problems. These problems include a baker who is suspious of a recent croissant cart that has popped up, a burger bandit, a senior citizen medicine heist, as well as an anti-mutant protest-slash-festival going on in the park. Exhausted and damaged (Talia having been smashed by a truck weilded by a super-powered senior) they return to the mansion only to be beamed up by Xavier once more.

You will recall in the last issue that the X-Men had left on a secret mission. It is revealed only now that they are being held captive by Doctor Doom. With nobody else to aid them, Lilandra recruits her estranged step-son Prince Delita (an original character) to assist. You may think Prince Delita looks familiar, in which case you are correct. He is loosely based on Kid Gladiator.

Delita, Proud Shi'Ar Prince
The party crashes Doom's temporary castle (for his own has been taken from him at this time), and faces off against the Doom Squad. These four soldiers are equipped with powerful suits of armor designed to take on the Fantastic Four. The fight is a challenge, but our heroes pull through due to their ferocity.

Traveling the floors of Doom's castle, they free the X-Men from their trapped prisons, as well as steal a large amount of Doctor Doom branded merchandise. The only hero they are unable to free is Storm, who appears to have been turned into metal somehow. The party decides to infiltrate Doom's secret lab in order to find a device that may reverse this affliction. Unfortunately, this route passes through Doom's bedroom where he lies in wait. While haphazardly following a robot built in Storm's likeness, Titania comes face to face with doom and a batle for the ages begins.

Only a few of the many floors of Doom's castle

Titania is instantly trapped in a Doom Bubble, and Wolverine is sent flying out of the building due to a massive roll on Doom's part. Nightcrawler struggles to save a Wolverine who has been flung into the ocean, all while Colossus grabs hold of Doom to create an opening. Delita uses this opening to use his final attack which is a massive energy beam. Doom is damaged but standing, while the attack knocks Colossus through the wall. Delita has used all of his energy and slumps to the ground. "All that work for a drop of Doom's blood," says the Tyrant, as he kicks Delita to the ground. During this time, Talia has been running all of the faucets in Doom's bathroom, while Titania has managed to free herself and is fending him off. With one final coordinated team-up attack, they smash Doom hard enough to do some real lasting damage.

In fact, he is so smashed he comes apart. It is, of course, a Doombot.

They hear the ding of the elevator and brace for another battle. Doom, however, does not wish to fight. He explains he merely wished to test the might of the X-Men. With uncharacteristic cooperation, he cures Storm and coordinates their exit.

Upon returning to the Starjammer, the Professor is happy to see the X-Men but is frantic. It appears that Jellyburn and Magneto are trapped in the same mental prison. How such a thing is possible is unknown, but with his powers he transports our heroes into this mindscape to free them. Almost immediately they are harassed by a gang of ruffians, who flee at the first sign of mutant ability. They scream of sentinels, and is if being summoned, one appears. The girls hide out until the sentinel is gone, and are discovered by a much older Logan who is surprised to see them alive. He offers to bring them to safety. Who is this old man Logan, and why is he surprised to see two girls he saw just moments ago? Find out next time on X-Men.

Saturday, May 26, 2018

X-Men Campaign Part 1: In This Issue Everyone Gets Burned

When I started the campaign I just ran the introductory adventure from the X-Men box set. It was fun enough, but kind of all over the place. This time, however, I decided to come up with something on my own.

The player characters are Titania (aka Lurk) with the power to become a shadow creature and manipulate shadows, and Talia (aka Flash-Flood) who can run super fast and manipulate water.

I had to do some retconning because I wanted the game to take place during Claremont X-Men some time  after Dark Phoenix Saga with the players taking the place of Kitty Pryde, but with some elements from before then for storytelling purposes. This meant that the Beast who was in X-Factor in the intro adventure is now an Avenger. In addition, Professor X is still suffering from the nightmares from before the whole Shiar situation, so his powers aren't what they used to be. The players, along with an NPC mutant named Jellybean, are invited to the X-Men Mansion where they get the full tour and meet the team. In order to show them what the X-Men are all about, Xavier sets up a demonstration in the Danger Room. Unfortunately, somebody has sabotaged the control panel and the room goes out of control and the situation gets heated inside. When Xavier attempts to shut it down, the panel explodes knocking him unconscious. The confused and scared players rush to the power room only to discover it has been booby trapped with trip wires and a pretty shoddily made bomb.

Titania uses her powers to cut the massive cable between the generator and the danger room, however spends too much time arguing about how to interpret the results of a d100 and the bomb goes off, seriously damaging her.

After some time of recovery, they deduce a repairman that had entered the mansion earlier must be the culprit. The team splits into two: one to investigate the repairman's storefront in town, and the other to check on Moira McTaggart who also had an appointment with the same guy. The players elected to join Wolverine and Nightcrawler in visiting Moira only to find out that the guy who visited her home did not match the physical description of the one who went to the manor.

Wolverine suddenly demands everyone get into the Jeep, as Storm has called in over comms saying there was a scrap sentinel waiting in the building that burst out once they got near. The players rush into the city to face it. Because Talia can run faster than a car, she takes Jellybean on her back and rushes into battle. Nightcrawler teleports Titania, however poor Wolverine must simply drive.

An epic battle takes place
The battle is long and hard fought, but by the end the sentinel is armless, headless, and stunned for an incredibly long amount of turns. Ironically, the killing blow is dealt by Jellybean, the seemingly useless mutant who only moments ago was blasted off of Talia's back by a variable beam. Her mutant ability is to generate an aura of heat and light, and she delivers a wicked bearhug that melts into the helpless sentinel's leg causing it to topple over. They get out of there right as the cops are showing up.

After a few days of rest and investigation, the X-Men are sent off on an unrelated mission that is too dangerous for the PC's. Xavier gives them the run of the mansion while they wait for the X-Men to return. Jellybean seems oddly obsessed with being alone with Professor X, and the players do not pick up on this. Talia messes around in the pool, and Titania makes smores.

A crash is heard from the library, and Talia makes it there first. Jellybean reveals herself to be an enemy actually known as Jellyburn. She also introduces her two allies Edgelord (supposedly a master assassin) and War-Weeb (a supposedly genetically perfect ninja). They have knocked the professor unconscious. Talia manages to evade the would-be kidnappers, and grabs the professor by his wheelchair and brings him upstairs. Despite being a teenage girl, Talia can lift 800lbs because a certain Judge did not look over the character sheets closely enough.

Titania, realizing that something is amiss, approaches the foyer only to see Talia zooming upstairs being followed by some strange fellows. She springs into action, going into her shadow form, but Jellyburn reveals that her powers are much stronger than she had ever let on. She glows brightly like a star, pushing the shadows away from her. With no course of action, Titania races upstairs. As it turns out, these invaders are not very physically fit and struggle to keep up.

Talia attempts to use water attacks to keep the enemies at bay, however they merely become steam in the presence of Jellyburn's aura. Talia performs the incredible stunt of throwing Professor X out of the window, and using her water abilities to catch him using the swimming pool. She gets a Red result, and the professor avoids being murdered by this incredibly reckless act.

While this is happening, Titania maneuvers around the two lackeys. She hits War-Weeb so hard he flies through the wall, out of the mansion, into the courtyard. A one-hit KO. Edgelord's fate is similar, as she cuts him with her claws. As it turns out, these two are clearly being carried by Jellyburn, the only one with any real ability.

 Jellyburn, furious about the loss of her comrades, attacks Titania as they swing back and forth at each other. Each round, Titania takes damage due to the aura and even when her attacks connect. Eventually, the strain is too much and she must retreat. Fortunately, Talia has scrounged around Beast's former laboratory and locates a crossbow. She does not know that it is only a tranquilizer when she fires it at Jellyburn. The bolt explodes due to the tremendous heat however the tranquilizing vapors knock the villain out cold. Using more water from the pool, Talia cools off the now smoldering form.

A booming void is heard from downstairs. The heroes prepare for more combat, when suddenly Cyclops appears, carrying the limp body of War-Weeb over his shoulder. The players are concerned about this stranger (at this time he is not a member of the X-Men), but are set at ease by his strange aura of authority. They explain the circumstances, and Cyclops revealed that Professor X sent him a distress signal shortly before being attacked.

They interrogate the villains who reveal that their strange leader showed them each a vision of the future they wish to change. They gladly reveal the location of their master, and goad the crew into seeking them out.

Cyclops takes the players to the address, kicking in the door. It is a cold office full of lockers and file cabinets. One of the lockers is shaking. Cyclops opens it to reveal a battered and bruised man. He falls to the floor, shivering and moaning. He looks up. It is Magneto.

Next time on X-Men.

Monday, May 14, 2018

Euclid, or How the Hell Does Character Creation Work in FASERIP?

After plowing through about a dozen superhero RPG books and testing a few of them, I was pretty disappointed until I decided to just play MSHRPG. I was originally put off by the massive amount of material to go through (Do I play Basic, Advanced, or Basic Revised?) but after running through an intro scenario I'm seeing why people feel it so hard.

We played with Canon characters first to test the system out and then started making our own. Almost immediately we were incredibly confused. The Basic, Advanced, and Ultimate Powers Rules have different rules for character creation (albeit with similar bases). If you use Ultimate Power you can end up with like 7 million powers, and I couldn't determine if that was the intended way to play the game or not. I ended up rolling the below character using a combination of the three books.

I think for our upcoming campaign we'll use the With Great Power point-buy system. Using it, Euclid comes out to a little less than 300 points. I think. I don't know man, I just roll dice.

Name Euclid

Public Identiy Tommy Zenith

Age 15

Origin Mutant

Fighting Good [10] Health 74
Agility Incredible [40] Karma 46
Strength Poor [4] Popularity Shift 0 [0]
Endurance Excellent [20] Resources Poor [4]
Reason Typical [6]

Intuition Excellent [20]

Psyche Excellent [20]


Extra Eyes Good [10]

Euclid has an extra eye on his forehead, as well as one in each palm. Each eye is
responsible for a specific type of Beam.
Enhanced Sight Typical [6]

Due to having extra eyes, Euclid is able to notice things Normal people wouldn't. This ability is
currently weak, as he as only discovered his mutant powers.
Force Beam Incredible [40]

Fired from the forehead.
Limitation: Power cannot inflict less than power rank damage
Ensnarement Beam Remarkable [30]

Fired from the left hand.
Limitation: Requires left hand be free and uncovered
Stun Beam Incredible [40]

Fired from right hand.
Limitation: Requires right hand be free and uncovered

Talents Thrown Weapons, Acrobatics, Escape Artist