Miles and Poco board
a ship to the new world in pursuit of their rival Barnabold. A few
days into the trip, a traveling merchant points out that the ship has
altered course and they appear to be following a galleon known as the
Perennial Dandy. The party investigate the captain’s history with
this ship and don’t like what they find.
I’m not good at
making dungeons yet. I have this unhealthy dependence on Silent Hill
style alternate realities, and things that are weird for the sake of
weird. The idea was a ship with descending decks, each getting more
strange until they were basically walking around inside the throat of
some sort of massive creature. In practice everything was super
cramped without any real room for the players to be creative.
My original plan was
for a purely social adventure where the players would try to convince
the obsessed captain to stop following after an invincible galleon
towards certain doom. It would have been part Moby Dick and part
Master and Commander, resembling something better served for Burning
Wheel. A day before the game, I realized I didn’t really have the
confidence to pull it off and turned it into a dungeon.
It went okay by all
(2) accounts, so whatever.
I’ve been sitting
on a stupid sci-fi setting for a while now, inspired by retro anime,
shmups, Phantasy Star and Mega Man. I’m thinking of writing it out
as a hack of Into the Odd. I’m super into spaceship combat ala Last
Starfighter, so I feel tempted to focus a lot on that but I feel like
any really complex rules run counter to what makes ItO so enjoyable
to me. It’s something for me to think about, anyway.
Pending title: Space
Battleship Bastion.
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